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New and Old Divine Aegis Compared

Posted by Malevica on October - 18 - 2011

As a follow-up to yesterday’s post about the new DA bubble I went back and looked at some old DA footage I had lying around to see if I could spot the differences, because I have a terrible visual memory and really couldn’t remember enough detail.
Unfortunately I don’t have any video on hand from pre-4.2 Cataclysm, only late ICC, so if there were changes made between those times then this post won’t reflect them. I don’t recall any, but I’m sure someone will correct me if the Cata DA bubble was different to the Wrath one.

What I observed is that the bubble effect is basically the same, but the effect when it procs is very different. This makes me more confident that this is the fixed-up 4.3 DA animation and not an accident, but don’t hold me to it!

Videos for Comparison

On the left is a segment from an ICC raid showing the “old DA” applying and then persisting, and my “new DA” video from yesterday is on the right. Unfortunately the old DA procced from a Glyph of PW:S crit, so there’s the PW:S graphic in there to confuse things, but the effect is clear enough. That’s the best shot I have available, but I’m sure there’s plenty more examples on Youtube.

The Proc Animation

On the left is a still of the old version, on the right is a still from the new version:

That new still is so damn tasty I shall find every opportunity to use it as my new avatar. It looks so sweet!

The old Divine Aegis used to wrap beams of light around the player as the bubble appeared, while the new one sort of expands a rainbow-coloured soap-bubble effect instead. I can see how the old effect could end up looking very flashy and noisy on screen, whereas the new one, while still really cool and colourful, has less point movement and is less bright overall.

Quoting from the original blue post:

To use the particular example of Divine Aegis, the visual wasn’t too bad when it was only created by infrequent crits, but once we allowed Prayer of Healing to always cause Divine Aegis, the flashes on the screen became distracting and obscured the view of what was actually happening in the fight.
[…] we used the temporary solution of using the Power Word: Shield impact, which is much less prominent.

As you can see from the video, the newer version is less intrusive when it procs. But while it’s more subtle, the image and video show that it’s still a very funky effect.

The Bubble

The bubble effect is pretty much unchanged. As Kaivax said above, the problem was the proc and the resulting flashes, not the bubble itself, so I’m not surprised to see this essentially unchanged. Stills are below for comparison, old on the left and new on the right (remember to ignore the PW:S):

There’s really nothing in it that I can see, there’s the same old smooth and slightly cloudy bubble with the orbiting gold flecks. Anything else that’s different can be chalked up to resolution/graphic settings differences since one’s a screenshot at high resolution and ultra details and the other is a compressed videocap with unknown video settings.

My Feeling

As I said at the top, seeing that it’s clearly different suggests that this is, if not the final product, then an iteration that they’re trying out to see how it plays out in testing (this is the Public Test Realm, after all).

I have to say I don’t mind the new version at all: it’s still distinctive and the proc and bubble are interesting without being overpowering like Val’anyr’s bubble effect was. Deep down I still think I’d like a cooler bubble too, but then we always want newer and cooler stuff and there’s really nothing to complain about with this DA bubble at all. Plus anything’s a step up from PW:S, right?

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Categories: Uncategorised

4.3 New Divine Aegis Bubble?

Posted by Malevica on October - 17 - 2011

Edit: I’ve now done more detailed comparison of the new and old DA bubbles.

The PTR now has different graphic for Divine Aegis:

Divine Aegis bubble, looking just like it used to before it was changed

Look familiar?


(The video’s probably overkill, I’m just messing with screen capture and Youtube).

It looks remarkably similar to the old DA animation (I can’t be 100% sure it’s the same, but it looks like it), so this might be another placeholder or even an unintended reversion, so the usual PTR this-is-not-final warnings apply. I should note, for those paying attention, that this DA looks exactly the same whether it’s from “normal” DA procs from crits and those from PoH casts.

If this is final, then I’ll be honest and say I had hoped for something cooler to justify the removal of the graphic for an entire patch cycle. Then again, the reason given for removing the graphic was that it was too visually intensive, especially with PoH proccing bubbles left, right and centre, so maybe they’ve simplified something about it that’s not obvious at first glance to make it more acceptable again. Time to scour the interwebs looking for old videos to compare it to…

Or, as I say, this might just be an accidental reversion because someone over at Blizzard copied the old Doodad_Divine_Aegis_Soap_Bubble file into the Priest Effects folder (I’m not a game developer, but I’m sure that’s basically how things work…), in which case we may yet see another version in the coming weeks.

I still have hope that they might surprise us and change it again to be something entirely new, but at the very least it’s nice to have something other than the PW:S graphic.

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Categories: Opinion

4.3 and the Disc Priest

Posted by Malevica on September - 29 - 2011

Edit: Updated for the changes announced September 29th, about an hour before this went up. Typical…

The last couple of days saw not only the announcement of the much-anticipated (at least around here) Tier 13 Priest gear and set bonuses, but also the more widely anticipated 4.3 PTR patch notes.

So, what’s in store?

The New Outfit

Also available in tasteful blue or red, depending on your raiding tier of choice.

After my initial “WTF!” reaction, I sat and looked at the set for a while and it really grew on me. There’s definitely something Priestly about it, but not the gentle, friendly image of a Priest but instead has us putting our serious face on (literally), filling ourselves with smouldering, barely-restrained power of the Light and getting prepared for the grave business of taking on Deathwing.

How badass it’ll manage to look on a gnome though is anyone’s guess…

Set Bonuses

First, the bonuses themselves:

Healer, 2P — After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|15 23] sec. (10 sec for Discipline, 15 23 for non-Discipline.)

Healer, 4P — Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the cooldown duration of your Holy Word abilities is decreased increased by 20%.

Source | Changes from the first iteration of the bonuses are crossed out or in bold.

Before we delve in, a public health notice: these are very early ideas, are almost certain to be changed (as indeed it has already), and so on, you know the rest. I don’t usually like dissecting such early information, but it can be interesting to see where the developers’ thinking is on the subject.

So, let’s take a look.

The 2-piece bonus is still a head-scratcher at first glance. It’s been pointed out on EJ and elsewhere that this presents Disc Priests with something of a question: should we be casting Power Infusion on cooldown just for the mana reduction, or should we be saving it for when we actually need the throughput. PI has a split personality already, with the throughput and mana saving components. I find myself mostly using it as a throughput cooldown, popping it when I shift to the AoE-heavy part of a fight; I benefit from the mana reduction too of course, since PoH and PW:S aren’t exactly cheap, but the driver for its use is throughput, not mana.

If you really want to theorycraft the bonus you have to consider each fight, the circumstances in which you might want to use PI as a throughput cooldown and consider the opportunity cost (in mana) of keeping it off cooldown for special occasions rather than auto-casting it; that difference changes the on-paper value of the set bonus. I doubt you’ll decide to skip the bonus in favour of off-set gear because of it, but I do expect the numbers to go up a bit following real-world testing, to give a higher actual-fight MP5 equivalent.

Of course, those high-throughput moments are precisely when I’m likely to be hitting my expensive spells, so in that sense the bonus has some logic to it, it should help me get the best value from it. The Holy bonus doesn’t seem to have the same logic though; Lightwell isn’t really something you save for a sticky moment, I’d have thought you’d use it more or less on cooldown anyway. I can’t think of a better choice of spell off the top of my head though. Lightwell has now been changed to Divine Hymn, which is a better choice – a spell associated with a high-throughput moment where you will be casting big, expensive spells.

The 4-piece bonus for Discipline is, for me, uninspiring really. Every 10 times you cast PW:S (on average), it’ll absorb twice as much and give a double-sized Rapture proc. Now this in itself is a decent bonus: even raid-healing Disc Priests bubble someone at least every 12-15s for Rapture, so as long as you’re using PW:S regularly (probably on a tank to make sure it’s used) you should get the benefit. This may slightly penalise the use of PW:S as a pure raid-healing spell though, because a larger bubble is less likely to be totally consumed and possibly end up preventing what might otherwise have turned into a Rapture proc. Raid healers might think twice depending on their typical usage of PW:S, but for tank-healing it’s a solid bonus.

My problem is that in essence it’s a slightly unreliable but passive throughput and regen boost. I don’t object to fire-and-forget boosts, that’s what my Cauterising Flame is after all, but they don’t excite me much when I can’t see them except on the meters.

Aesthetics aside it’s a good bonus for a tank healer, and it’d be decent even for a raid healer because PW:S is fairly sparsely used anyway I’d just hoped for something a bit more fun.The 2-piece seems designed either to take advantage of or to encourage a more frequent use of Power Infusion and Divine Hymn, while the 4-piece is a simple output and regen boost as long as you use PW:S regularly.

(Incidentally, having got my 4-piece last week I had enormous fun freaking my tanks out on our next week’s Rag attempts by putting fiery circles near their feet. I’m not sure who thought of the bonus animation, but they have a wicked streak!)

The Patch

As usual, very little for Priests in the patch notes, although what there is is definitely worth a look:

Divine Hymn now affects 5 targets, up from 3.

Discipline
Atonement will now account for the target enemy’s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala’kir.
Divine Aegis has a new spell effect.

Holy
Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.

Glyphs
Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Source

For Disc, the big change of course is the new Divine Aegis bubble!

Ahem. Yes, unfortunately when I logged into the PTR client today it looked exactly the same as the PW:S graphic still. I’ll keep you posted if it changes though.

OK, more seriously, the Atonement change. Finally, two tiers later, Atonement works off the boss’s hitbox rather than the boss’s centre. I presume there must have been something big and scary and technical preventing this change from making it in earlier, or perhaps Ragnaros brought it to a head in a way that Al’Akir didn’t manage to. Anyway, good news.

Finally, a small buff to Divine Hymn for all Priests, with it healing 5 targets rather than 3. That should help its throughput for both specs, although Holy gets a much improved version as their new raid cooldown: double the healing and a 3-minute cooldown means Holy has its own Tranquility to play with. Now my initial reaction was (of course) to get all angsty and bitter, but actually there have been several fights where I’ve felt I could have been more comfortable as Holy but ended up muddling through as Disc because of the combination of PW:Barrier and an AoE phase. Now that Holy gets a powerful raid cooldown of its own the dual-spec option opens right back up again, and that can only be a good thing for the class. It’s no nerf to Disc, just a rebalancing of the specs in the sorts of bursty fights where Disc currently dominates because of a single spell. GC agrees.

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Categories: Opinion