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MoP Talents and Glyphs

Posted by Malevica on November - 24 - 2011

A quick mini-post/ramble before the Priest spells post that’ll follow shortly.

I was working my way through the recent class Q&A, and one line jumped out at me:

Prime glyphs may be removed.

Now, note the word “may” in there. This is a thought thrown out there, not a well-thought-through design plan. However it did interest me, because it occurred to me when I was thinking about the new talents that they look a little like prime glyphs on steroids, especially when they’re said to be changeable as easily as glyphs are changed now. That means not one but two things that really ought to be tweaked boss-to-boss to optimise your character for the encounter (I know you can go and respec now, but given the time cost involved it’s something I tend to reserve for the trickier progression bosses only).

Removal of prime glyphs makes a sort of sense, their function being more-or-less replaced by the new talents, which leaves glyphs pretty much where they were in WotLK, as either minor utility tweaks (Major) or purely cosmetic (Minor).

On the subject of glyphs, it would be nice to get some more cosmetic customisation options to play with, which might make glyphs more appealing if their heavy influence on gameplay is removed with the prime glyphs: a different Shadowfiend (have a look in the Botanica, there’s a few different skins there to begin with), coloured Mind Sear/Flay beams, a choice of Divine Aegis bubbles (as if!), there’s plenty that could be done.



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Categories: Opinion

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