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Search Term Fun

Posted by Malevica on September - 9 - 2011

Blatantly stealing a great idea, and if I could remember where I’ve seen this done before I’d give proper credit to the person who inspired me!

I thought I’d take a look through the more popular search terms that have brought people to my blog recently, and hopefully highlight some of the answers I have buried away in obscure corners of the site, or provide answers to questions I’ve not addressed directly before.

Disc Priest Stat Priority

I got a lot of searches for this or similar questions. I’m not sure there is a short answer to this one, other than “it depends on what you’re doing”. It really does depend on what you’re doing, whether it’s tank healing, raid healing, 10-mans or 25-mans.

In 25-man raids I was typically assigned to raid healing, and for that I really wanted Mastery and Haste since my rotation was generally PoH-heavy with PW:S interspersed as dictated by my mana. In 10-man raids where I’m assigned to a tank I still want Haste so I don’t panic quite so much at the enormous gaps between heals, but I prefer Crit over Mastery because apparently (as far as my reading seems to be telling me, although I do want to follow this up) my use of Divine Aegis is lower as a single-target healer and getting more crits on all my heals (and the boosted DA shields that come with them) is more valuable than boosting the DA portion directly.

The best advice I’ve read, and I happen to agree with it based on my gut feeling, is to carry Spirit on as many pieces as you can since it’s still our best secondary stat; after that don’t be afraid to grab Haste where you can regardless of your role and raid size until you feel comfortable with your cast speed, but focus on stacking either Mastery for a raid healer or Crit for a tank healer.

This gives the rough priority: Intellect -> Spirit -> Crit (tank) = Mastery (raid) -> Haste.

However, the above priority absolutely is not set in stone. If you’re feeling like you’re slow to react and it’s causing you problems, then by all means grab some more Haste. I know I’ve felt sluggish on some encounters so I’ve gemmed a couple of Reckless Ember Topaz and reforged some of my remaining Mastery to Haste instead of Crit. Especially with reforging available you can try different combinations and see what works for you, your playstyle and your raid’s needs.

[Strength of Soul] vs [Train of Thought]

An interesting question. I currently have a few specs that I use, the main ones are Archangel specs and they differ in their application and in whether or not they take SoS and ToT.

If I’m tank healing I tend to use a 32/8/1 tank-healing spec which takes both Strength of Soul and Train of Thought. ToT is great when using Greater Heal a lot, because I have Inner Focus bound to GH and PoH so I use it every cooldown and it saves a lot of mana. SoS is great in this spec to allow me to maximise my Rapture returns by making sure to throw a direct heal on the tank every 12s, or throw shields on more frequently for higher throughput.

If I’m more involved in raid healing I drop SoS in favour of points in either Soul Warding or Darkness since I don’t cast many direct heals, but although the benefit is fairly small I’ll generally keep ToT in there. I like the reduced Penance cooldown I get from spending time Smiting either to get and keep Evangelism up or just to heal the melee or the tanks during slower phases.

Cata Haste Hots

My very old post from the Cataclysm Beta about how haste affects HoTs, DoTs and some channels (not Penance), is still the most visited page on my blog on a day-by-day basis.

Here’s the summary version, but I’d invite you to read the original post if you want to understand the theory, it’s still as true today as when I wrote it back in the day.

  • The total duration of your HoT, DoT or channel does initially reduce with haste as the tick intervals get shorter.
  • When you get enough haste to fit an extra half-tick into the nominal duration you get given a whole extra tick and the duration jumps up to it’s nominal duration plus half a tick.
  • If you cast a HoT while under a haste effect, such as Borrowed Time, all your ticks will be hasted, not just the ones that go off while the buff is active. However, the spell tooltip and the HoT buff you get both (misleadingly) update as soon as the haste effect fades.
  • Haste rating per 1% Haste = 128.11

So for a 12s Renew with 3s ticks, you get an extra tick when you get enough haste to bring the duration down to 10.5s (i.e. 12s – 3.0s/2), and the duration jumps up to 13.5s (i.e. 12s + 3.0s/2), and you get 5 ticks instead of 4.

The haste points to get an extra tick for each HoT are:

HoT Name         Breakpoints at (total haste):
Penance         25%, 75%
Renew         12.5%, 37.5%, 62.5%, 87.5%
                 
Rejuvenation         12.5%, 37.5%, 62.5%, 87.5%
Regrowth (HoT)         16.666%, 50%, 83.333%
Lifebloom         5%, 15%, 25%, 35%, 45%, 55%, 65%, 75%, 85%, 95%
Wild Growth         7.15%, 21.43%, 35.715%, 50%, 64.285%, 78.57%, 92.855%
                 
Riptide         10%, 30%, 50%, 70%, 90%

As to whether a given breakpoint is worth going for or not, that’s a question for your class guides to answer. HPS increases linearly with haste, there’s no jumps there; the advantage is that a longer HoT needs refreshing less often, leaving you with an extra GCD or even two to do something else, and less mana required to keep the HoT refreshed.

Vuhdo Smite Macro Hostile Target

Quite a few people are looking for macros for Smite macros. I did post a few in my Smite Healing Tips post. There’s information there on making various Smite macros, from one which will Smite your target (if it’s hostile) or your target’s target (if it’s friendly, for example a tank), through a macro which will Smite your focus or let you make your target your new focus and Smite that if you press a modifier key, to a macro which will find something hostile in front of you and let you Smite it until it’s dead, then pick something else automatically.

I also included a section in there about how I set up VuhDo to show targetoftarget for the Main Tanks and bound Smite to my hostile left-click for hassle-free Smiting from the raidframes.

I’m working up to doing a UI post soon, just as soon as I’m happy enough with my UI to show it off. I’ve been saying that for at least a year though, so don’t hold your breath!

Cata Disc Priest Guide 4.1

I’ll assume this searcher was a bit confused, since Rage of the Firelands has been out for several months now.

Anyway, I don’t have a current (4.2) guide up at the moment. The closest I have is my old 4.1 guide. There’s not much that’s changed since then, but it’s not been updated since April so use with caution. An updated Discipline how-to is on my list of things to do, but I really can’t give any sort of definitive timeline.

In the meantime, by way of 4.2 disc priest guides, I’d recommend Zelmaru’s 4.2 guide or the 4.2 disc guide at Manaflask.

Penance Not Turn Me

You probably want this post about stopping Penance turning your camera.

Unfortunately, as Zinn pointed out in the comments, there’s no way to stop Penance actually turning your character. I presume this is because the developers aren’t willing to let Penance be cast while facing any direction on a hostile target, but they do want it to be castable in any direction on a friendly, and there’s some limitation in the tech that means the only way to implement two rules for a single spell was to make it turn you to face your target when that target is friendly.

It is a pain, for example when running out of fire you have to make extra sure that you’re definitely facing the way you think you’re facing after Penancing a team-mate or you might get a big surprise. Maybe 5.0 will fix it…

Healing Ascendant Council

This, and the rest of my mostly incomplete and horribly outdated Cataclysm raid guides can be found in the Cataclysm raid strategies section in the menu above.

I may, now I have more inclination to write them, get around to posting some more up-to-date guides, although I suspect I won’t bother for Firelands since other people have got that covered.

At this point I’ll throw out a recommendation for Beru’s healing video guides, which mostly cover heroic modes. I figure you’ve already seen the basics over at Tankspot, Icy Veins, Learn to Raid or your site of choice. Beru writes the Falling Leaves and Wings Druid/healing blog, but although there’s a Druid slant to them the guides are useful to any healing class.

And finally…

I Can’t Type h

Amazingly, not one but two people searched for this. We’ll leave aside the apparent paradox of using the letter “h” in a search about not being able to type “h”. We’ll assume that these people have used a different computer to search and aren’t suffering from either an inability to recognise certain letters or a fear of typing them.

My advice to you folks would be twofold: First, check for the presence of dirt/crumbs/fingernail clippings/jam/hair/insects trapped under your “h” key and preventing you from pressing it down. I use one of those “air duster” cans to blast this sort of stuff out, but a vacuum cleaner or just your own breath will work.

If that doesn’t shift it, maybe your keyboard really is just wearing out. If you’ve worn out your “h” key specifically, then maybe you should take less damage!

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Categories: Advice and Strategy

Smite Healing – Tips

Posted by Malevica on October - 14 - 2010

I’m not going to go into the whys and wherefores in this post of using Smite and Atonement as part of your healing toolkit, but there are a couple of tricks that I wanted to share that might help the potential Smite user, based on some playing last night.

Macros

First up is a macro suggested by Andy in a comment on the 4.0.1 guide.

#showtooltip Smite
/cast [@targettarget, harm] Smite; Smite

It’s a more failsafe version of just having Smite on your bars. If you have a hostile target selected, it’ll just cast Smite. If you have a friendly targeted, e.g. a tank, this will cast Smite at their target instead.

If you want absolute control over your Smite target, you could use a focus macro. This one’s borrowed from our trusty CC macros:

#showtooltip
/clearfocus [modifier:alt]
/focus [@focus,noexists]; [@focus,dead]
/stopcasting
/cast [@focus,exists,harm] Smite;Smite

If you don’t have a focus already, this macro will set your target to your focus and then Smite it (assuming it’s an enemy). If you do have a focus, the macro will Smite it. And if you hold down Alt, the macro will change your focus to your current target, and then Smite it.

I’d assume you’d probably have the boss as your focus, and just hit this button whenever you want to cast Smite.

This next macro is good for when you want to Smite something, but don’t want to use your focus for it. This is probably a better choice for soloing because it’s not as controlled as the first.

#showtooltip
/targetenemy [noexists][dead][help]
/cast Smite

If you don’t have a target, this macro will act as if you’d hit Tab, and then cast Smite on that target. It’ll work up to 40 yards, exactly the same as Tab. While you have a target, this macro will continue to Smite it without any target switching.
If you have a dead target (or your target is friendly), the macro will then pick a new target and Smite that.

[This is a slight update on the one I posted on PlusHeal, with the conditionals linked more efficiently]

The three previous macros are really actionbar macros, just taking the targeting out of the equation to some extent. The following macro can help you integrate Smite with a click-healing setup:

/cast [@mouseovertarget] Smite

You can add this to your click-bindings, so you can click on a tank and the macro will cast Smite on their target (hopefully the boss). I chose not to go this route, because I ran out of mouse button bindings (I need a tidy-up!), so I’m using VuhDo directly, as I’ll explain below.

UI

Here’s how I have VuhDo set up (using the auto-generated test names, since I didn’t get any screenshots in last night’s ToC):

The raid is in the middle panel, pets in the right, and main tanks and my focus in the left panel. Next to the main tanks are small red squares, which are target-of-target frames showing what the tanks are targeting. Instead of using up a regular click binding for a dedicated macro, I used VuhDo’s facility to bind separate spells for hostile targets and I have Smite set up for a hostile target.
So I click on the target frame to Smite it, and move my mouse across a little to cast a direct healing spell on the tank himself when I need to.

I don’t know if you can do a similar trick with Grid or Healbot, but I would imagine it’s possible (Grid can do everything, after all!). Perhaps someone else knows of a suitable guide.

The other thing addons can help with is watching for a 5-stack of Evangelism so you know when to cast Archangel to get that mana back. I’m using PowerAuras for this:

The top icon will pop up when I have 5 stacks of Evangelism, I’m below 85% mana, and Archangel is castable, and the number over the icon is the time remaining, so I can refresh the stack up or consume it if it looks like falling off.

This PowerAura is a linked set of three, which I’ve included below in case you want to adapt something to your own needs:

Archangel Castable:

Version:3.0.0W; icon:ability_priest_archangel; buffname:Archangel; x:-244; bufftype:7; owntex:true; mine:true; combat:true; size:0.2; y:5; texmode:2; timer.h:1.56; timer.Texture:WhiteRabbit; timer.enabled:true; timer.cents:false; timer.y:5; timer.x:-247

Mana below 85%:

Version:3.0.0W; bufftype:9; threshold:85; off:true; combat:true; texmode:2

Evangelism at 5 stacks:

Version:3.0.0W; icon:Spell_Holy_DivineIllumination; buffname:Evangelism; x:-244; customname:Archangel; stacks:5; texture:54; mine:true; customtex:true; combat:true; size:0.2; y:62; timer.h:1.54; timer.Texture:WhiteRabbit; timer.enabled:true; timer.cents:false; timer.Relative:CENTER

I use the Evangelism one as the main Aura, and require the previous two to be matched as well for it to be displayed.

 

Glyphs

Finally, this is a bit of a repeat, but if you want to use Smite much, make sure you’re using the Glyph of Divine Accuracy to make sure they land!

Also, if Smite is something you use a lot, the Glyph of Smite will be a big boost. If you Smite infrequently, then a 20% boost for 12s is probably a waste of the time you spend putting HF up, but if you’re tank healing it will probably be a good way to go.

Thanks to Sytax in the comments for his input. Glyph of Smite isn’t actually a dramatically good choice, as I’d first thought, primarily because of the newly reduced 7s duration of Holy Fire (which I hadn’t noticed when I wrote the post), meaning you can only get 4-5 improved Smites in that time, depending on your haste (assuming the last cast gets buffed by when you start casting rather than when you complete the cast). However, it’s not by any means useless either.

Below 22% total haste, even if all you do is Smite, you will see little difference between the two, with a tiny, tiny increase from the glyph. Between 22% and 50% haste, which is where we’ll all probably live, you’ll see a small increase in throughput from the glyph, and another small increase above 50% haste.

Here’s a graph, showing the effect of increasing total Haste %:

This assumes you Holy Fire, cast Smite until HF is off cooldown again, and the cycle starts over. I normalised the numbers it so that a “normal” Smite is worth 1 Healing point, and so a Smite improved by the glyph is worth 1.2, and I simulated over 300s, which is probably overkill, but at least averages things out nicely.

Good luck with the Smiting!

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Categories: Advice and Strategy